ABOUT
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SKILLS
Areas of Expertise
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C++ Programming
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HLSL and Shaders
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Verse
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D3D11 and D3D12 Rendering APIs
Softwares and Engines
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Solo Developed C++ Engine
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Unreal Engine 5
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UEFN
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Unity
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Maya
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Substance
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ZBrush
Methodologies and Concepts
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Procedural Generation
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Graphics and Rendering
Technical Art -
Physics
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Networking
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Multi-Threading
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Virtual Reality
Shipped Titles
WORK EXPERIENCE
May 2024 - October 2024
Game Developer
The Devhouse Agency
Developed single-player and networked multiplayer gameplay for multiple projects in UE5, UEFN, and Unity.
Gave technical consultation to stakeholders and ensured product quality on mobile and PC platforms.
July 2023 - September 2024
Co-Owner
Producer
Gameplay Programmer
Kintsugi Interactive
Started an indie studio with a team of programmers, artists, and level designers.
Managed Agile production meetings and planning to ensure milestone deliveries.
Designed and implemented gameplay for a 3D physics game in Unity.
February 2024 – August 2024
Graphics Programmer
Technical Artist
Soul Flare
Developed procedural animation system in UE5 for a 3D narrative game.
Created custom VFX and integrated with gameplay.
EDUCATION
SMU Guildhall | May 2026
Master of Interactive Technology
Specialization in Software Development
Samford University
Bachelor of Science
3D Animation and Game Design
Minor in Computer Science