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ABOUT

GuildhallHeadshot_001 (1).jpg

Graphics, Gameplay, and Tools Programmer

Graphics, Gameplay, and Tools programmer with proficiency in graphics and D3D12 rendering API, Unreal Engine 5, procedural generation, and gameplay programming. Skilled in C++ and engine architecture, with experience contributing to my own custom game engine.

SKILLS

Areas of Expertise

  • C++ Programming

  • HLSL and Shaders

  • Verse

  • D3D11 and D3D12 Rendering APIs

Softwares and Engines

  • Solo Developed C++ Engine

  • Unreal Engine 5

  • UEFN

  • Unity

  • Maya

  • Substance

  • ZBrush

Methodologies and Concepts

  • Procedural Generation

  • Graphics and Rendering
    Technical Art

  • Physics

  • Networking 

  • Multi-Threading

  • Virtual Reality

Shipped Titles

WORK EXPERIENCE

May 2024 - October 2024

Game Developer

The Devhouse Agency

  • Developed single-player and networked multiplayer gameplay for multiple projects in UE5, UEFN, and Unity.

  • Gave technical consultation to stakeholders and ensured product quality on mobile and PC platforms.

July 2023 - September 2024

Co-Owner
Producer
Gameplay Programmer

Kintsugi Interactive

  • Started an indie studio with a team of programmers, artists, and level designers.

  • Managed Agile production meetings and planning to ensure milestone deliveries.

  • Designed and implemented gameplay for a 3D physics game in Unity.

February 2024 – August 2024

Graphics Programmer
Technical Artist

Soul Flare

  • Developed procedural animation system in UE5 for a 3D narrative game.

  • Created custom VFX and integrated with gameplay.

EDUCATION

SMU Guildhall | May 2026

Master of Interactive Technology

Specialization in Software Development

Samford University

Bachelor of Science

3D Animation and Game Design

Minor in Computer Science

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