Macrae Smith
ABOUT
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Graphics, Gameplay, and Tools Programmer
Graduating with a Master of Interactive Technology with a specialization in software development at SMU Guildhall. Extensive experience in graphics rendering with proficiency in DirectX API, Unreal Engine, procedural generation, and gameplay programming. Skilled in C++ and engine architecture, with experience contributing to my own custom game engine.
SKILLS
Areas of Expertise
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C++ Programming
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HLSL and Shaders
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Verse
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DirectX 11 and DirectX 12 Rendering APIs
Softwares and Engines
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Solo Developed C++ Engine
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Unreal Engine
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UEFN
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Unity
Methodologies and Concepts
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Procedural Generation
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Rendering and Graphics
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Physics
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Networking
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Multi-Threading
EDUCATION
Master of Software Engineering for Games
SMU Guildhall / Graduated:2026
Bachelor of 3D Animation and Game Design
Samford University / Graduated:2023
WORK EXPERIENCE
May 2025 - December 2025
Lead Programmer on Kila: Hourbound
SMU Guildhall
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Organized and managed team of programmers.
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Designed core gameplay system architecture.
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Presented technical progress to stakeholders.
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Ensured overall quality of code and technical systems.
February 2025 - May 2025
Tools and Gameplay Programmer on HardDriverz
SMU Guildhall
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Developed 3D dynamic camera system for an arcade racing game.
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Managed game performance profiling and optimization.
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Facilitated source control and SteamWorks integration.
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Managed integration of assets with other core disciplines: Art and Level Design.
May 2024 - October 2024
Game Developer
The DevHouse Agency
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Implemented core gameplay systems in Unreal Engine, Unity, and UEFN.
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Programmed for PC and Mobile Platforms.
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Utilized Photon Quantum for networked multiplayer gameplay.
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Assisted in Game Design.
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Joined client meetings for technical consultation.
May 2023 - September 2024
Gameplay Engineer, Technical Designer,
and Co-Owner
Kintsugi Interactive
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Helped manage remote team of game developers.
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Led weekly Agile meetings and facilitated project schedule.
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Designed and implemented gameplay systems in Unity.
February 2024 - August 2024
Graphics Programmer
Technical Artist
Soul Flare
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Developed procedural animation system in Unreal Engine.
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Created VFX and incorporated with gameplay.
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Developed and integrated cinematic system for dynamic cutscenes.