Solo-developed projects made in either my own C++ game engine or Unreal Engine
A Custom 2D and 3D Engine. Made in C++. Includes networked multiplayer, event system architecture, buffer serialization, and more...
Master's Thesis exploring procedural terrain generation and rendering techniques for creating realistic underwater worlds.
a Minecraft-inspired voxel game with multi-threaded procedural world generation.
VR disc golf game built in Unreal Engine exploring physics-based frisbee simulation, immersive VR-focused UX, and zombie survival gameplay.